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Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
338
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Posted - 2014.03.05 23:49:00 -
[1] - Quote
The Robot Devil wrote:I use an advanced PLC all the time and it is very effective against shields. Even on shield tanked armor it makes a good dent, enough usually to make the at least run. A dedicated AV squad using AV weapons whom focus on destroying vehicles will wreck any vehicle that shows up. The problem is that we want to solo a HAV and that isn't how it works, it does take a squad of at least three to actively hunt vehicles.
Currently it does but it shouldn't. Avs getting another nerf with lower av grenade carry capacity. unless we want to up tank prices by alot it shouldn't take 3 people to kill one other player. |
Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
339
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Posted - 2014.03.06 00:16:00 -
[2] - Quote
The Robot Devil wrote:Auris Lionesse wrote:The Robot Devil wrote:I use an advanced PLC all the time and it is very effective against shields. Even on shield tanked armor it makes a good dent, enough usually to make the at least run. A dedicated AV squad using AV weapons whom focus on destroying vehicles will wreck any vehicle that shows up. The problem is that we want to solo a HAV and that isn't how it works, it does take a squad of at least three to actively hunt vehicles. Currently it does but it shouldn't. Avs getting another nerf with lower av grenade carry capacity. unless we want to up tank prices by alot it shouldn't take 3 people to kill one other player. The grenade nerf for AV is kind of crappy but like I have said more than once, until about a month after release the we really don't know how everything is going to work. I have also said before that we need modules that change how AV works and module that allow mercs to carry more grenades or gives them more damage. All of these problems could be fixed by adding modules and skills that change AV and make them more powerful. Also a suit that was bonused towards AV would be nice also or a grenader suit or something like that. It all boils down to that there isn't enough modules and skills. We need about triple the amount of mods and skills to be where we could have truly specialized fits. Now we specialize in light damage, logi or huge tanks because nothing else works well.
If they want to keep tiers I think they should start at militia level and work up. Make it so a militia swarm can kill a militia tank with militia plates, then go up tier by tier, and do it for all av.
Av isn't supposed to be weak against vehicles requiring more than one person. Otherwise it's not anti vehicle. If the counter to paper is scissors you shouldn't need three pairs of scissors to counter it.
I'm all for new mods but suits need more slots. You can do grenade capacity, or ai upgrade for swarm speed and range or whatever.
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Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
339
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Posted - 2014.03.06 00:28:00 -
[3] - Quote
bamboo x wrote:Auris Lionesse wrote:If they want to keep tiers I think they should start at militia level and work up. Make it so a militia swarm can kill a militia tank with militia plates, then go up tier by tier, and do it for all av.
Av isn't supposed to be weak against vehicles requiring more than one person. Otherwise it's not anti vehicle. If the counter to paper is scissors you shouldn't need three pairs of scissors to counter it.
I'm all for new mods but suits need more slots. You can do grenade capacity, or ai upgrade for swarm speed and range or whatever.
Nah, tankers were getting raped by one jackass with proto swarms before 1.7 The problem is they overdid it. Two dedicated AV users should be needed to take down a tank, not three.
I thought 1.6 was near perfect. Except tanks weren't maneuverable enough. I saw shield tanks with Jovian power plants and a blaster completely make jokes out of proto swarms. I just would have given them the option to accelerate with r2 like a lav and rework the radial somewhere else with a bit of a turning speed increase and make reppers passive like they are now.
They definitely overdid it. Swarms didn't need a 50+% range nerf and a 30% damage nerf. |
Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
376
|
Posted - 2014.03.07 23:49:00 -
[4] - Quote
The Robot Devil wrote:Auris Lionesse wrote:The Robot Devil wrote:I use an advanced PLC all the time and it is very effective against shields. Even on shield tanked armor it makes a good dent, enough usually to make the at least run. A dedicated AV squad using AV weapons whom focus on destroying vehicles will wreck any vehicle that shows up. The problem is that we want to solo a HAV and that isn't how it works, it does take a squad of at least three to actively hunt vehicles. Currently it does but it shouldn't. Avs getting another nerf with lower av grenade carry capacity. unless we want to up tank prices by alot it shouldn't take 3 people to kill one other player. It is like complaining that a solo frigate cant kill a battleship.
Well heavies are battleships imo. but if your saying tanks are then they shouldn't be able to hit infantry because were moving so fast.
Not to mention I should be able outrun a tank with sprinting since battleships are so slow. Which means they're still completely broken. |
Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
377
|
Posted - 2014.03.08 01:31:00 -
[5] - Quote
The Robot Devil wrote:bamboo x wrote:Auris Lionesse wrote:If they want to keep tiers I think they should start at militia level and work up. Make it so a militia swarm can kill a militia tank with militia plates, then go up tier by tier, and do it for all av.
Av isn't supposed to be weak against vehicles requiring more than one person. Otherwise it's not anti vehicle. If the counter to paper is scissors you shouldn't need three pairs of scissors to counter it.
I'm all for new mods but suits need more slots. You can do grenade capacity, or ai upgrade for swarm speed and range or whatever.
Nah, tankers were getting raped by one jackass with proto swarms before 1.7 The problem is they overdid it. Two dedicated AV users should be needed to take down a tank, not three. I think two or three is about right. One is not enough and four is too many. Three dedicated AV mercs should pop a vehicle if the pilot doesn't have enough sense to run. I like three because it would make whole process of killing the HAV faster four would totally destroy any vechicle so fast that few pilots would be able to get away. The AV we have now does need a tweak or two but it comes back to low quality AV squads or just one person trying to destroy a vechile
so 4-5 tanks should require an entire team of dedicated av. |
Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
377
|
Posted - 2014.03.08 01:33:00 -
[6] - Quote
8213 wrote:The PLC can't be an effective AV weapon until it has more than one shot in the chamber, and doesn't have the ridiculous fitting usage.
A PLC can hit you, and you shields are already under way to almost fully restored before the user can reload and land a second shot (if you're even still around)
It needs to have a 3 shot chamber, and be moved to the Heavy Weapon category. I don't know why the FG is a Heavy weapon, but a PLC isn't.
That and it needs to do more damage than a forge gun. Slow reload, 1 shot, it should be doing 3k damage at least. |
Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
378
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Posted - 2014.03.08 01:54:00 -
[7] - Quote
The Robot Devil wrote:Auris Lionesse wrote:The Robot Devil wrote:bamboo x wrote:Auris Lionesse wrote:If they want to keep tiers I think they should start at militia level and work up. Make it so a militia swarm can kill a militia tank with militia plates, then go up tier by tier, and do it for all av.
Av isn't supposed to be weak against vehicles requiring more than one person. Otherwise it's not anti vehicle. If the counter to paper is scissors you shouldn't need three pairs of scissors to counter it.
I'm all for new mods but suits need more slots. You can do grenade capacity, or ai upgrade for swarm speed and range or whatever.
Nah, tankers were getting raped by one jackass with proto swarms before 1.7 The problem is they overdid it. Two dedicated AV users should be needed to take down a tank, not three. I think two or three is about right. One is not enough and four is too many. Three dedicated AV mercs should pop a vehicle if the pilot doesn't have enough sense to run. I like three because it would make whole process of killing the HAV faster four would totally destroy any vechicle so fast that few pilots would be able to get away. The AV we have now does need a tweak or two but it comes back to low quality AV squads or just one person trying to destroy a vechile so 4-5 tanks should require an entire team of dedicated av. Yes, that is the point of a HAV, to be difficult to kill. You have the option of bringing in a HAV just like they do so we can't say that there isn't a hard counter. Running in the open while a HAV rolls around might be a bad idea and if half the team switches to an AV fit or just lays out prox mines then there isn't that big of a problem. The problems start when only one to three mercs -whom aren't in a squad or in communication- try and everyone else spins in circles or just quits the battle. It almost always boils down to bad players not trying. Give me an AV squad and we'll pop any vehicle you want in very short order and it is because of teamwork and nothing else.
You can't hold objectives when 15 people are fighting 5 people. Now it's up to 1 guy to fight 11 infantry. battlefield is balanced fine, tanks are hard to kill but can still be blown up solo.
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Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
380
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Posted - 2014.03.08 02:25:00 -
[8] - Quote
The Robot Devil wrote:You are correct you can't, so bring out your own heavy armor to deal with it. I have soloed a HAV with an advanced PLC with no prof and some nades. That doesn't mean they are UP. Two or three people can easily make HAVs useless in a match but it just takes practice, some SP and actually trying. I can personally hold up a HAV for while just because they are usually greedy and want to kill a PLC user because I must be a scrub for using it. Tthose two or three minutes that they are focused on me is plenty of time for others to severely damage it or pop it but no one else tries.
So your choice is forfeit the match by fielding 15 avers or getting your own tank.
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Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
386
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Posted - 2014.03.08 02:51:00 -
[9] - Quote
The Robot Devil wrote:Auris Lionesse wrote:The Robot Devil wrote:You are correct you can't, so bring out your own heavy armor to deal with it. I have soloed a HAV with an advanced PLC with no prof and some nades. That doesn't mean they are UP. Two or three people can easily make HAVs useless in a match but it just takes practice, some SP and actually trying. I can personally hold up a HAV for while just because they are usually greedy and want to kill a PLC user because I must be a scrub for using it. Tthose two or three minutes that they are focused on me is plenty of time for others to severely damage it or pop it but no one else tries. So your choice is forfeit the match by fielding 15 avers or getting your own tank. Your choice now is forfeit the match by not fielding 15 AVers or getting your own tank. After about a week of loosing almost every HAV to hit the ground we wouldn't have a problem like we do now. Even if we don't kill them blueballing them by not allowing them to just do anything they want will make a difference. Destruction isn't the only way to combat the problem, if you can beat them then just ruin their game by denying them them the fun of actually being in the fight.
So where's the diversity and variety in gameplay. Your saying this should be a tanks only game.
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Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
389
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Posted - 2014.03.08 18:51:00 -
[10] - Quote
The Robot Devil wrote:Auris Lionesse wrote:The Robot Devil wrote:Auris Lionesse wrote:The Robot Devil wrote:You are correct you can't, so bring out your own heavy armor to deal with it. I have soloed a HAV with an advanced PLC with no prof and some nades. That doesn't mean they are UP. Two or three people can easily make HAVs useless in a match but it just takes practice, some SP and actually trying. I can personally hold up a HAV for while just because they are usually greedy and want to kill a PLC user because I must be a scrub for using it. Tthose two or three minutes that they are focused on me is plenty of time for others to severely damage it or pop it but no one else tries. So your choice is forfeit the match by fielding 15 avers or getting your own tank. Your choice now is forfeit the match by not fielding 15 AVers or getting your own tank. After about a week of loosing almost every HAV to hit the ground we wouldn't have a problem like we do now. Even if we don't kill them blueballing them by not allowing them to just do anything they want will make a difference. Destruction isn't the only way to combat the problem, if you can beat them then just ruin their game by denying them them the fun of actually being in the fight. So where's the diversity and variety in gameplay. Your saying this should be a tanks only game. Same argument to you, should it be infantry only?
Yes until some sort of balance can be found for tanks and dropships (making av able to solo tanks and dropships) It should be removed. There's still diversity in infantry combat, there's none to be found in having to field 15 avers every single match.
Do you think every single match should be 15 avers versus 5 tanks? Yes or no. |
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